You Must Not Be From The Midwest.
A very popular game, Euchre is best suited to four-handed play, with
two teams of partners. A 24-card pack, running from Aces down to Nines
is used in this game, which is played as follows.
Choosing The Dealer
The dealer is usually chosen by way of a person shuffling the cards and
dealing them one at a time to each individual until a JACK is turned up.
The player who receives the JACK is the leading dealer.
The dealer deals clockwise, usually in a pattern,
giving each player two cards, then three. (obviously this pattern can
be three, two) When
all players have received their cards, the dealer will then turn the top
card of the remaining cards are placed on the table in front of him. The
left over cards are known as "The Kitty".
Rank of Cards
Once a suit is declared to be trump, it's Jack becomes the Right Bower,
or the highest card of the suit. Next is the Jack of the same color, or
Left Bower; then the trumps run A,K,Q,10,9. If Hearts was made trump,
the cards would rank as follows....
J (hearts) J (diamonds) A (hearts) K (hearts) Q (hearts) 10 (hearts)
Other suits would run A, K, Q, J, 10, 9 except for diamonds which would
have no Jack since it has become the "left bower".
Play normally begins with the player on the dealer's left, who leads
a card. The others follow suit in rotation, until all four have played,
making a trick. If unable to follow suit, a player may play any card he
wishes. The highest card of the suit led wins the trick; but trump takes
Whoever wins the first trick leads to the next; this continues until
all tricks are taken. The object of each team is to take three tricks;
with an underlying goal of taking all five.
Immediately after the dealer has dealt every person 5 cards, he places
the remaining cards in front of him, turning the top card face up on the
pack. Whatever its suit, each player now has the option of making that
suit trump, beginning with the player on the dealer's left. If he thinks
his hand is strong enough for his partner and himself to win three tricks,
he will tell the dealer to "pick it up", which means that the
dealer picks up the trump card from the pack and discards another form
his hand, face down.
If the first player does not like his hand, he
or choose not to make the showing suit trump, and the choice will then
go to the next player. If he wants the turned up card to be trump, he
announces, "I assist" or "pick it up", because the
dealer is his partner. The result is the same. The turned up card
becomes trump; the dealer picks it up and discards another.
The second player can pass if he wants to; the third player then has
the same options of ordering it up or passing. The latter choice leaves
it up to the dealer, who can say, "I turn it down". In that
case, he takes the showing card and turns it face down and that suit is
no longer a possible choice of trump.
The first player then may make another suit trump, but if his hand is
weak, he can "pass". If he passes, it goes onto the second player,
then the third and finally the dealer. If nobody wants to make trump,
the dealer is then "screwed" and must call trump.
Once trump is made, the play begins as described. If the team that called
trump takes 3 or 4 tricks, they score one point. Taking all five is a
march and scores two points. If they take less than three tricks, they
are Euchred and the opposing team scores two points. Note that score has to be shown on scoring cards BEFORE the next hand is dealt and card turned up. Teams who fail to score themselves before this happens lose any points gained.
During the preliminary of accepting or calling
trump, each player may also announce, "I'll play alone". This
means he has a strong hand and does not need his partners help. So his
partner lays his hand
down and the play proceeds. Whoever is to the left of the dealer makes
the first lead.
When playing alone, a player scores four points if he takes all five
tricks; if he takes 3 or 4, he scores only one point; if he takes less
than three, he is euchred and the opposing team scores the usual two points.
Rules of Thumb
Sometimes, veteran players like to play
a structured game, which consists of some rules to follow. Keep in mind
that these "rules" do
not always work, and require a feel for the game as well. This "feel" can
only come with the actual playing of the game. These "rules" are
also determined by watching how your
opponents play. (If your opponents "bag" a lot, then following
the "next" rule would NOT be wise!) They are however, good rules
to follow as they usually prove themselves to work, and for the most part
should be followed. Try em!
A) Lead Trump. If your partner calls trump, and you have the left or
right bower,and it's your lead, lead it.......he'll appreciate knowing
where it is. (trust me)
B) Make it Next. If the person sitting to your right is the dealer and he/she
turns down a card that everybody has passed on, then the "rule of thumb" is
to make it next, or the same color suit. If Diamonds was the suit turned down,
then make it Hearts ect...
C) Make it for your Partner. If your partner is the dealer and he turns down
a suit due to everybody passing and the next player doesn't make it next for
his partner, then make it the opposite color suit. If you don't, then chances
are that your opponent sitting to your left will call trump for his partner,
so that your partner (the dealer) doesn't get the chance to call trump.
D) Never trump your partners Ace. If your partner leads an Ace, and you trump
it, then chances are your partner will do one of two things.... A) Shoot you
or B) Shoot you. Actually there does come a time when trumping your partners
Ace is appropriate, like when all you have in your hand is trump or if you
know that the person sitting behind you does not have any of the suit that
your partner has led.
E) Always lead trump. If you called trump and it's your lead, then lead it.
Try to draw out the trump from the oppositions hands. This also gives you the
opportunity to see what your partner has. If you lead trump and your partner
doesn't throw trump out, then start to pray! Leading trump can also make your
Aces good if you have some. NOTE: if you called it "light" or "on
a prayer", then leading trump my not be wise. Try leading an ace. Also,
if your partner called trump and he/she calls it light, then leading an ace
if possible would be great. It may not take a trick, but it will draw out trump,
hopefully making the few trump you do have good.